To keep with the tradition of overusing the number 7, I decided to try and piece together an fps in 7 hours.
constrain: make an first person shooter in 7 hours.
The idea is based off of theĀ 7 Hour FPS jam that happened on august 3rd. The code for the mouse and keyboard input, as well as the collision physics are all built into unity so I just had to code the extra features I wanted from scratch and link everything together.
The features i had to learn:
-making an animated skybox (skysphere)
-creating laser beams!!!!
-teleporting mechanic
-buoyancy physics
-make a rock with orange ghost things that follow it…. (i got really tired, ok?)
-started working on a script for drawing spells (like okami) but i ran out of time
what I already had to work with:
-3d tree model
-terrain map
-all the textures
-water effect shader
-“click to drag objects” script i made a while back
-looking around + walking, running, crouching scripts
Controls
WASD = move around
Space = jump
C = crouch
Left Shift = run
Q, Tab, or Mouse Wheel = Switch between laser/teleport-er thingy (crosshair) and bare hands (circle)
Left Click = shoot stuff (crosshair), pick up stuff (circle)
Right Click = teleport (crosshair), draw magic spells that don’t work yet (circle)
R = reload laser (crosshair)
protip: use firefox
Comments