Columbus Circle : Instruction for Strangers

Member :  Chris, Elena, Soohyun

1. Pictures

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2. 3D map

Columbus Circl Front view Columbus Circl Top View Columbus Circle Side View Columbus Circle Top Angle

 

3. Data

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Feedback Loop: Vibrity

 

The goal of this assignment is create a design that records, reflects human behavior and in return, affects the behavior. I’m particularly interested in sound, so I developed a concept of earphone that provides vibration as alternative feedback output.

 

INSPIRATIONS: ear clip, sport earphones, mini vibration motor;
These are the construction structures that I use for the earphone design — I should consider how the design is going to attach to the ear in a proper fashion that it is functional, comfortable, and fashionable.

FEEDBACK 01: control your voice while listening to music, so that you do not bother people around you;
Frequency of vibration changes along with the volume of your own voice.

FEEDBACK 02: provide information of direction of traffic by detecting change of frequency of car whistle/beep.
Application of Doppler Effect.

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Feedback loop

My feedback loop is a small object, it looks like alarm clock, and it can show some information on the screen, such as time, temperature, humidity and air quality index. in the center of the screen, there has a progress bar, it can show oxygen levels and  carbonic oxide levels.  this object can give an alarm when the levels is lower.

in the Air, there has only 20% oxygen, especially. the amount of oxygen are reduced while you are in the bath. So i think this object is very important that you can know the oxygen levels or carbonic oxide levels in you room.

Feedback Loop

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This is my mock up for the Feedback Loop project, snoring-shaking. I used Processing to try software mock up.

It can be a bed or a pillow that has sensor of detecting snoring sounds from the user. When the user snores, it will shake (make strong vibration) to wake the user up. If the user doesn’t wake up even it shakes several times, it can PUNCH the user.. !

It will show your loudness level and give you a direction how to reduce snoring behavior. It can send your sleeping behavior datas to your smart phone application which means you can analyse your condition and decide whether you need a clinic or not.

Sleeping condition/behavior is hard to know by oneself, so it is hard to change. However, sleeping conditions are very important to our daily life condition. Therefore, I tried to let the users to notice their sleeping behaviors, that can have some problems (in my project, I focused on just ‘snoring’), to change them in a better way.

Week 6 Reading Response

The Social Life of Small Urban Places

 

The main idea of this article is that Whyte and his colleagues tried to form a code to figure out the functioning of urban spaces.  That is the reason why they focused on Plaza areas to make observations about utilization of open spaces. It is a clever way to put time-lapse cameras to overlook the plazas and record daily patterns. This way, they can observe peak activity around the plaza, for instance around noon at lunch times.  After that, it is important to examine people’s psychology around the open spaces. Generally they affect each other. For example, they observed that men generally prefer to take front-row seats because they think that if there is gate, they should be the guardians of gate. It is important to realize people’s behavior: why do they choose to stand in the middle of open spaces? Why do people choose to maintain their conversations in the middle of the flow?

FEEDBACK LOOP _ Shoe Machine Sensor

My feedback loop is a reminder mechanism to the computer addicted person. When people are immerse into computer, they forgot time, and if we keep using computer in an unhealthy it will arouse a lot of healthy issues involve some unknown issue.
So I create this shoe sensor to remind and implying people to sit use computer for 30 minutes every time and stand up go outside the door to relax. This machine sensor is including two function, one is tracking GPS in order to confirm the user is going outside the door, and another is a sound cue function , once the user’s time limitation is achieved it will play the sound , as the user walk outside the building the sound will gradually disappear.

snarkicity #firstworldproblems

For my feedback loop project, I’d like to present “snarkicity: saving your money and the earth one mildly abusive comment at a time.” The idea is that people aren’t aware enough of how they’re spending their money on electricity at any given time. To remedy this issue, snarkicity would gather your electricity usage data and display in a semi-aggressive fashion how much you’re spending on any given device in your home and suggest (kindly) a better allocation of funding.

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The screen is a 3.63 by 2.02 inches touchscreen mounted next to the light switch closest to your front door. Snarkicity is a fully customizable experience. You answer a few questions about your electricity usage and select the level of abuse you can handle.

The first edition of snarkicity has three distinct personalities so the user can choose how he wants to engage with the device. For the purist, snarkicity displays the amount of money you’ve spent on any given device in your home or overall usage and compares it (hilariously) to charities that could make better use of your money. There is the “Denah Edition” where you would experience the most harsh level of abuse and the “Mr. Rogers Edition” where he kindly suggests charities that could use your funds instead of wasting them on lights that clap on.

The third personality, “Kardashian Edition,” was developed based on user feedback. I found that many users interviewed would prefer to see how their electricity spending compares to the cost of different activities and shopping experiences. People want to know how the money spent on running their television compares to the coolest kicks they can buy.

As your spending increases and you violate your stated budgets, the level of snark rises, but never getting too high as to alienate the user (who chose to install it in the first place).  Future versions of snarkicity will be even more customizable, as users can choose the exact level of sarcasm they want to experience.

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The “Denah Edition” clearly features the most abuse. This is not for the faint of heart.

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The “Mr. Rogers Edition” gives the user some encouragement to do better.

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The “Kardashian Edition” shows the user a better, personal way to spend their money.

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And that is snarkicity, a feedback loop to encourage better spending and less waste, never losing sight of free will. Even though I may know better…

 

Feedback Loop sweat biosensor

 

 

 

 

 

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My feedback loop focuses on the idea of personalizing aerobic workouts for intense exercisers by measuring your metabolic changes as you work out.  This idea is based on biosensor prototypes created by the Wang lab group from UCSD. Read about their research here.  Secretions from sweat as you exercise is measured through screenprinted electrodes.  Information such as respiration rate, lactic acid build up in the muscles, and loss of important blood ions is sent to an application that helps you keep track of your metabolic rate.  This app will notify you the optimal times during your exercise to rehydrate or take a break, creating a more personalized workout plan.

 

 

Feedback Loop: Sensor Chair

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Instruction Sets For Strangers / Week 6 Reading Response

‘The Social Life of Small Urban Spaces’ and ‘Cultural Probes’

 

The first thing I will note about these articles is the futility of researching and attempting to classify the Human Experience because of its amorphous and temporary nature. Not only do we all have our own tendencies and predispositions, these change as our lives develop. There is a plethora of nuanced physical, physiological, environmental, cultural, psychological, etc (this list could go on for at least a couple more paragraphs), that could effect the circumstances written about in both articles.

That said I do admire and respect the more soft and creative attempts at “quantifying” this data at least in the Cultural Probes example. While I do respect the attempt, once again it does not offer much correlation to the solutions they offered to the technological problems they were trying to solve. Perhaps it is because they did not directly break down how they compared the data they received back, but at even at the end of the piece they admit three factors that I think negate this as effective research to design problem solving: a. they didn’t receive all the information from each group, b. they do not quantify the data in a comparative format, and c. they admit that at least some of their decision making was based off their impressions of the area. I think that fixing a and b would at least combat the biased nature of problem c, because we as human beings will never be completely impartial.

Almost ironically, I think that the researches in the urban spaces project did not do enough to explain the cultural biases that were involved in their recording. I think this would have been interesting in comparison with the demographics that they present by comparison of the time period to ours.

With both pieces in mind it makes me think that both for artistic/design based research there needs to be a healthy balance of cultural and emotional context as well as quantifiable data to put side by side. Numbers rarely ever come close to touching the artistic experience but it is necessary to put an intellectual foundation under your more amorphous concepts. Art is emotion and design is more direct and absolute.